It's time for GTA 6. How much will it collect? Will it manage to surpass its own record? Will the release break 10 billion? Or maybe 20?
Rockstar seems to be in a determined mood...the marketing is fired up, the audience is impatient... Rockstar knows how to surprise...
But what if the developers outplayed themselves before their game was even released? What if gamedev, the digital industry, society are undergoing fundamental changes , and how this will affect popularity and the box office, we have yet to find out…
But here is a “fat” stick in the garden of the gaming industry and GTA in particular: with online casinos, wild sales of mobile “trinkets”, excesses with the agenda, degradation of plot mechanics in AAA games and, in general, a crisis of ideas and formats - all began with GTA.
It was "The Great Carjacker" that opened Pandora's box (massively), drove people crazy and accustomed consumers to gambling addiction... it turned out that the majority of gamers do not want cambodia consumer email list complex scenarios and drama, but want to click and get a quick profit, run forward at speed, choose cars, change clothes, and also do what we already knew - rob, cut, kill, spin the roulette... and you need to give it to both and both and both... and GTA gave it...
The fifth part combined the key triggers of its time - crime and war drama, triggering multicultural references, melodrama, social agenda (blacks, LGBT, feminism, etc.) and offered bright and meaningless additional tasks in the format of ideal timekillers...
DENIS KULKOV
Game journalist, Seven_games, media holding "Seven"
General gambling addiction, madness
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