The Great Convergence metaverse is the advent of a fundamental
Posted: Sun Feb 16, 2025 10:16 am
The paradigm shift is already at this level. This great fluidity translates into a portability of information, whatever its formats, of which the narrator-broadcaster will no longer be the media (support and editorial) but the individual. The fragmented narration of the transmedia of the 2010s is accelerated with a central role of the "reader-actor", the "specter-actor" in the recomposition of the framework according to the modes and times of frequentation of these spaces. The metaverse thus consecrates the sign and the non-linearity of the production and circulation of information.
Rather than being stored in a media, the information that has thailand mobile database become a distinctive sign will literally be carried by an individual participating in several communities. For him, information is an asset, one element among others, of self-staging, a brand derived from the notion of a distinctive sign and belonging for an optimal experience.trend that affects many sectors of the content industries: the progressive domination of video game techniques. The lowering of real computer calculation costs favors new formats such as augmented reality or real-time 3D on smartphones, ordinary special effects.
Television sets thus adopt these new elements for weather, sports, live broadcasts, data visualization, or the reconstruction of certain news items. At the same time, lowering the cost of entry makes it easier for users to create content in all directions: user generated content then becomes the cornerstone of the metaverse economy. The metaverse is this attempt to capture all online practices of production and consumption of signs by creating a link between games, videos or photos, in order to create an image economy on the fringes of reality.
Rather than being stored in a media, the information that has thailand mobile database become a distinctive sign will literally be carried by an individual participating in several communities. For him, information is an asset, one element among others, of self-staging, a brand derived from the notion of a distinctive sign and belonging for an optimal experience.trend that affects many sectors of the content industries: the progressive domination of video game techniques. The lowering of real computer calculation costs favors new formats such as augmented reality or real-time 3D on smartphones, ordinary special effects.
Television sets thus adopt these new elements for weather, sports, live broadcasts, data visualization, or the reconstruction of certain news items. At the same time, lowering the cost of entry makes it easier for users to create content in all directions: user generated content then becomes the cornerstone of the metaverse economy. The metaverse is this attempt to capture all online practices of production and consumption of signs by creating a link between games, videos or photos, in order to create an image economy on the fringes of reality.