Will it make them a loyal audience? I'm not sure . " What future for eSport ? In 2019, the eSports industry exceeded $1 billion in revenue (an increase of 26.7% compared to 2018). According to Martin Bradley, the number of eSports spectators is expected to increase to 644 million worldwide by 2022 , compared to 454 million in 2019. These figures encourage large companies to sponsor these events.
Recently revealed that eSports would bring in more dominican republic cell phone number list than 11 billion euros in 2020, particularly thanks to sponsorship. eSports has still lost an average of 8 million euros in turnover since the start of the pandemic, according to a study by France Esport. The industry is also struggling to shake off its bad reputation .
that linked to the risk of cheating that is prevalent in this sector. Recently, the Riot Games game studio was the victim of numerous cheating attempts by its users on its latest FPS, Valorant. Faced with this fait accompli, Valorant called on an anti-cheat system. Vanguard, and promised a $100,000 reward to anyone who found a security flaw in its game. eSports needs supervision to gain the trust of authorities, operators, and bettors.
Newzoo, a company specializing in the analysis of the video game market
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