32% say they feel competent and 14% feel understood by other players. At the same time, the game can act as a protective screen against the world, isolating the boy or girl: 32% admit to losing track of time, 13% fear being addicted, 11% have the impression of being protected. from the outside world and 8% feel isolated.
The full report with research data produced by Telefono Azzurro and two important handbooks to guide parents and children and adolescents in all the new dimensions – including the metaverse – of the digital universe are available for download on azure.it or on request at stampatelefonoazzur.
Elogy: The young eCommerce logistics start-up is growing at a breakneck pace with a saudi arabia rcs data turnover of one million euros in the first three years and new offices in Italy and Europe.
BlogInnovazione.it 2023-02-06
Logistics eCommerce
Elogy is a sustainable warehousing, logistics and fulfillment start-up founded in 2019 in Italy that is enjoying success in the ecommerce market.
Eology
It has recorded a turnover growth rate of 70% from 2021 to 2022 and has a turnover of almost 8 million euros in the first three years. It announced the acquisition and opening of a new office of over 11.000 m2 in Rome and its first logistics office in Poland to expand in Europe. The existing offices are in Rome, Treviso and Barcelona.
How do boys and girls feel when they play?
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